3D Battle Spaceship
I’ve taken a Hard Surface modeling program for 10 weeks that was instructed and mentored by Jay Machado, a VES awardee and Model supervisor from Industrial Light and Magic working on Star Wars films.
This advanced course had to push my limits to create a hard surface model using the most up to date tools and techniques in the CG industry during a limited free time. Part of our tasks includes 3D modeling, sculpting, and retopology workflow, creating greebles, kitbashing (provided model kitbash), basic mechanical rigging, detailing, UV mapping, packing, and working with UDIMS and utilize Substance painter for texturing and Redshift3D for rendering. Our instructor provided weekend reviews and live questions and answers which had a great impact and overall kept us committed to our tasks and goals.
This 3D model was created using the following software and programs: Autodesk Maya, Zbrush, Substance Painter, and Redshift